A downloadable asset pack

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Sixteen side-view enemies for a platformer — walkers from mushroom and armored snail to crab and mimic, humanoids from kobold to werewolf, flyers, and two heavies (minotaur, treant) — each with Idle, Move, Attack, Hurt and Death. Every Hurt opens on a baked hit flash, the low-motion enemies get a small knockback, and every enemy comes with a Godot 4 SpriteFrames file. Same style, scale and ground line as the Sidescroller Starter Pack, so the two packs share one world.

See them in a real fight: five of these enemies guard the path in The Troll's Bridge, a short boss fight you can play in your browser (on phones too). It is the demo of the Forest Encounter Kit, which puts all sixteen enemies, six heroes, the Troll boss, the forest arena and the hit VFX in one Godot 4 project.

Platformer Enemy Pack — story scene

Story seed — The Treant woke up, and everything under its roots woke with it — snails in armor, mushrooms that bite, a cultist who clearly expected this. Fight your way up the canopy: crawlers below, flyers in the branches, and the Minotaur guarding the only bridge across.

What's inside

  • 16 enemies × 5 clips = 416 animation frames + 16 static poses (+ small variants)
  • 80 animation strips + per-frame PNGs
  • Godot 4 SpriteFrames (godot/<enemy>.tres) for every enemy — drag onto an AnimatedSprite2D, all five clips named and timed
  • Walkers: shroom, armored snail, rat, frog, crab, mimic · humanoids: kobold, lizardman, mummy, werewolf, cultist · flyers: ghost, wasp, fire wisp · heavies: minotaur, treant

In a level

An adventurer swings at a kobold, which flashes white and recoils; mimic, minotaur and wasp face left

Every enemy faces right; flip in-engine to face the player (all enemies above are flipped). The adventurer and the ground are from the Sidescroller Starter Pack (sold separately) — same style, scale and ground line.

Hit feel built in

  • Every Hurt clip opens on a baked white hit flash (frame 0) — skip that frame if your engine already flashes sprites
  • 7 low-motion enemies (Armored Snail, Fire Wisp, Ghost, Mimic, Minotaur, Wasp, Werewolf) also slide 1-4 px backwards across the clip (knockback)
  • Attacks are carried by the body — no detached effect sprites to line up

Preview

Minotaur

Minotaur idle, move, attack, hurt, death

Treant

Treant idle, move, attack, hurt, death

Werewolf

Werewolf idle, move, attack, hurt, death

Lizardman

Lizardman idle, move, attack, hurt, death

Mummy

Mummy idle, move, attack, hurt, death

Cultist

Cultist idle, move, attack, hurt, death

Kobold

Kobold idle, move, attack, hurt, death

Mimic

Mimic idle, move, attack, hurt, death

Frog

Frog idle, move, attack, hurt, death

Crab

Crab idle, move, attack, hurt, death

Armored Snail

Armored Snail idle, move, attack, hurt, death

Rat

Rat idle, move, attack, hurt, death

Shroom

Shroom idle, move, attack, hurt, death

Ghost

Ghost idle, move, attack, hurt, death

Wasp

Wasp idle, move, attack, hurt, death

Fire Wisp

Fire Wisp idle, move, attack, hurt, death

Technical

  • Side view · all enemies face right (Shroom and Mimic have no readable facing) · flip in-engine for left
  • Per-enemy canvas (e.g. Rat 102×54, Minotaur 124×118), shared by all five clips of that enemy so the pivot never jumps
  • Idle and Move loop; Attack, Hurt and Death play once
  • Transparent PNG strips and frames, ready for Godot, Unity, GameMaker, Phaser … · metadata.json with frame counts, sizes and file map

License & AI disclosure

License: Commercial and personal use permitted. You may modify the assets and use them in any number of projects, including commercial games and apps. You may not resell or redistribute the assets, in original or modified form, as standalone assets or as part of another asset pack. The assets, in original or modified form, may not be used for training AI models.

AI disclosure: All sprites were generated with PixelLab's generative AI tools and processed through an automated pipeline (normalization, background removal, slicing, sprite-strip assembly); two left-facing species (Cultist, Wasp) were mirrored; effect shapes the generator drew around the body (white arcs, stars, puffs, sparks) were erased from the Hurt clips and from 21 other clips, and the Shroom's Idle and Hurt frames were re-seated on the ground line; every Hurt clip's first frame was tinted toward white (a hit flash) and seven species' Hurt frames were shifted 1-4 px backwards (knockback); the Ghost's Hurt is its Idle frames with that flash and knockback, and the Werewolf's and Wasp's Hurt clips use two generated frames, each shown twice, all by script. There are no hand-drawn pixels. PixelLab has approved resale of these assets.

Need it in your colours? Custom recolour $15 · extra animation $25 · new enemy or NPC $40 — 3–7 days, same license as the pack → order a custom variant.

Updated 3 days ago
Published 7 days ago
StatusReleased
CategoryAssets
AuthorVibeForge
GenrePlatformer
Tags2D, Animated, Asset Pack, Enemies, Fantasy, game-assets, Pixel Art, Side Scroller, Sprites
AI DisclosureAI Assisted, Graphics

Purchase

Buy Now
On Sale!
30% Off
$5.99 $4.19 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $4.19 USD. You will get access to the following files:

platformer-enemy-pack-release.zip 3 MB
Version 1

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